MEGA MAN X4 SATURN VS PS1 PSP
The game also saw release on other platformers, like the Sega Saturn the same year, 2006's MMX Collection on PS2/GC, and most recently in 2014 on North American PlayStation Network (with support on PS3, PSP and PS Vita). The cut-scenes were made fun of in the western versions though.but we will get to that soon enough. The game released in Augto critical success with high reviews and people loving the game. So the focus on making a more realistic story with the Repliforce and not making things so black-and-white was important for the development team. He also revealed that Zero was intended to have his own Ultimate Armor, but the development team chose to not finalize it." Ariga recounted creating the armor as an extremely difficult yet fun task. After tinkering with the Mega Man X3 armor parts, he noticed that attaching them in specific ways made it look like an airplane. He spent four days coming up with the initial blueprint, but was told by his supervisor to go back and try again. Hitoshi Ariga was responsible for designing X's secret "Ultimate Armor" featured in both the game and as a Japanese Bandai action figure. Artist Haruki Suetsugu did not design its characters as he would do for later games in the series, but was given drafts in order to draw illustrations for promotional purposes. Inafune left his former design responsibilities up to other artists that had previously worked on the Mega Man X series. They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white. Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway.
![mega man x4 saturn vs ps1 mega man x4 saturn vs ps1](https://static.wikia.nocookie.net/megaman/images/0/0d/MMX4Promo.jpg)
He was also involved in creating the game's storyline, a role he described as "only slightly less than it was for X1".
![mega man x4 saturn vs ps1 mega man x4 saturn vs ps1](https://i.pinimg.com/736x/f7/c6/61/f7c6614157b394c1731300e35b84ec4d--games-for-sale-mega-man.jpg)
Instead of designing the game's various pieces of artwork as he had done in the past, Keiji Inafune focused his attention on being a producer. The rest of the history follows here thanks to the game's Wikipedia Page:
![mega man x4 saturn vs ps1 mega man x4 saturn vs ps1](https://www.covercentury.com/covers/psx/m/Mega-Man-X4-PAL-PSX-BACK.jpg)
In X4, they made him play COMPLETELY different from X and it shows, but will get to that in the gameplay portion.